How much of a shift in the way you approach the series is this JVC: Platform is definitely how were approaching the development of Command Conquer.The publisher today announced at Gamescom that the real-time strategy project has been converted to a free-to-play business model and that it has been redesigned as a platform that will span the Command Conquer series history, with Generals merely being the first of the franchises various worlds offered to fans.
Command And Conquer To Play Install A ClientSet for release next year, Command Conquer will be built on the Frostbite 2 engine (the tech behind games like Battlefield 3 and Need for Speed: The Run) and require players to install a client program on their PCs.EA is promising an authentic and modern RTS designed for veterans of the series as well as newcomers.EA is prepping to begin closed beta testing on the game, and has asked would-be testers to sign up on the games official website. EA VP and GM Jon Van Caneghem recently took some time to answer GameSpots questions about the project, including the rationale for the free-to-play switch, what this means for the future of the series as boxed products, and why it will require players to use EAs Origin service. GameSpot: The jump from packaged goods to downloadable free-to-play game seems like a pretty fundamental change. Command And Conquer To Play Update The GamesWhat was the reasoning behind making the switch Jon Van Caneghem: When I joined EA, I shared a vision of moving the franchise to a digital direct-to-consumer platform--a single destination for Command Conquer games making it easier to play with your friends and allowing us to more easily respond to feedback and update the games. Today is the official announcement of that platform, of that vision realized. A live platform allows us to be more responsive to community feedback, delivering content that they care about. As developers, this sort of direct and evolving relationship with our audience excites us. Going free-to-play is the best model to use with these goals in mind, because eliminating the price barrier widens the audience and gives us a larger community to interact with. GS: This sounds ominous for the future of traditional Command Conquer games. ![]() EA is committed to spearheading the industrys digital transformation. As a company, we believe that a direct-to-consumer relationship is meaningful and incredibly powerful. That said, we still have fans who want that boxed retail product experience, and we are not walking away from that anytime soon. We still have exciting announcements in the pipeline that will satisfy exactly that type of gamer. GS: Dont we already have a free-to-play Command Conquer with Tiberium Alliances Whats the difference between the two games target markets JVC: We are excited to have a great franchise that gamers and fans can experience on different levels and in different ways. Command Conquer: Tiberium Alliances is a free, browser based strategy-MMO that introduces a new way for players to experience the Tiberium universe. With over 1 million players in less than three months since launch, the game has carved out a growing passionate community. This new Command Conquer is a more traditional, full client RTS experience with high-definition graphics, real-time, fast-paced action, full destruction and a best-in-class physics system, all made possible with the power of the Frostbite 2 technology. Jon Van Caneghem. GS: How is the free-to-play integration going to work Will it be the social-style free-to-play of Tiberium Alliances or something closer to a microtransaction-driven market, like League of Legends JVC: We are still building out the game, and the exact scope of the advanced experience has not been announced yet. In our development, we are guided by the commitment to create a gameplay experience that offers the cerebral, strategic fun and fast-paced action that fans have come to expect from our franchise with no barrier or resistance. GS: The name change from Generals 2 to the overarching Command Conquer (with the Generals universe being the first wave of content) suggests the free-to-play product is a new platform as much as it is a new game, a shell for the rest of the Command Conquer universe to live within.
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